Photos Nirav Christophe

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LAB Nirav Christophe

.UNST #16

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Pers

unst_front.UNST is the magazine of the Utrecht School of the Arts. In number 16 of this year a small interview was published with Joris Weijdom about Internet and the Performance Engine. The whole interview is in Dutch. You can either click on the image below for a higher resolution JPG or use the Flash reader on the .UNST website.

unst_artikel

PE presentation at Niemandsland – Utrecht meets Berlin

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News and agenda

At Saturday 7th of november at 13:30 we’ll give a live presentation at the afternoon program of ‘Niemandsland – Utrecht meets Berlin’. Organised by Born Digital.

NiemandslandLocation:Centraal museum studio, Agnietenstraat 3. Entry is free.

Program Centraal Museum Studio

Presentations
13.30 – 14.30:    Lectoraat TMP Onderzoeksgroep Virtueel Theater – Performance Engine
14.45 – 15.45:    Motomichi – Animatie & Character design
16.00 – 16.45:    A MAZE – Game Art
17.00 – 18.00:    Pfadfinderei – VJ & Design collectief

entrance: free

Performances
21.00 – 22.00:    Mav Scientific – Downtempo Drum & Bass
22.00 – 23.00:    Motomichi – AV Set
23.00 – 00.00:    Milk Money Maffia – Electro
00.00 – 02.00:    Leondustar, Mav Scientific – Electronica, Breakbeat
Visuals: Pfadfinderei (Berlin) & Born Digital (Utrecht)

entrance:  5 euro

For more information: http://www.borndigital.nu/page/utrecht-meets-berlin.

Presentation Performance Engine v0.4 (English spoken)

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Performance engine v03

In september 2009 we gave a presentation of our brand new Performance Engine v0.4 in Huis aan de Werf at the end of our Test LAB 01. The following video shows the main features of the system in seven parts. Below the video you can read a brief summary of each video.

Please select your preferred resolution (360p /480p / 720p)  in the player toolbar after pressing the play button for better videoquality. Pressing the button right next to the play button (left side) will show you the thumbnails of all 7 video parts. Or use simply the arrow buttons to browse through them. If you like to see the whole 45 minute presentation just press play and enjoy!


Read the rest of this entry »

TestLAB: PE v0.3 – Day 1 to 3

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Performance engine v03

P1020592On Wednesday morning we drove the PE hardware to Huis aan de Werf. Our system now officially fits in the back of a Citroën Berlingo, which has about 3 cubic meter of loading space. Our current hardware setup roughly consists of the following hardware:

  • 3 Dell XPS PCs with Windows XP
  • 2 Optoma EP 774 and DLP 1 BENQ 720p beamers
  • 1 ACER S2000 short-throw DLP beamer
  • 1 Cisco Linksys WRT320N 1Gb Wireless Router
  • 1 3Com 8 port switch
  • 3 Logitech Quickcam Pro 9000
  • Vemux SM4X8 15 v LCD Video Matrix Switch
  • 3 WII-motes with 1 Plus adapter
  • A lot of cables (320V, VGA, UTP and 6 powered 5m USB! ) Read the rest of this entry »

Brief en antwoord jochem 03

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Brief aan Jochem

Dit is de derde brief van Joris als antwoord op Jochems tweede brief. Wederom met aantekeningen in de PDF van Jochem. Deze aantekeningen en een nieuwe VUE-map zijn onderdeel van video-brief 03.

Link to PDF: Brief aan Joris 02 aantekeningen

Testingdays Performance Engine – Day 10

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Performance engine v02

On Monday the 11th of may we gave a presentation to several DVTG students, Evert Hogendoorn and video artist Kaisu Koski. Having presented the first working prototype on friday we tried to push for extra features like being able to switch 230W power on and off with an programmable 4piece power-switch. Also we installed a Proximity sensor with an Arduino interface to give an alternative to optical tracking.

The presentation is a start of a six week project in which the students will use the Performance engine to create a theatrical piece that will be presented on the 25th of june.

The total presentation is about 30 minutes.We are working on a shorter and subtitled version!

The order of the presentation is:

  1. Introduction of research context and Performance engine
  2. Example of controlling Video and Audio with WII-mote
  3. Example of controlling Video and Surround Audio with color-tracking
  4. Example of using a Proximity sensor for controlling Video
  5. Example of using Reactivision ficeudal marker tracking with Unity 3D engine to control virtual 3D object
  6. Example of same technology controlling the virtual camera
  7. Example of same technology controlling scale and ‘time’
  8. Explanation of the general Performance engine setup
  9. Explanation of the Statemachine
  10. Giving the assignment to the students

[media id=11 width=540 height=405]

Testingdays Performance Engine – Day 8

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Performance engine v02

P1010260.JPGWe’re working on implementing the proper protocol to all the systems, both for the INIT-list and in- and output streams. The aforementioned 255 item per list bug is now solved by sending several  packets that never exceed this 255 item maximum. This has however again be implemented to the Audio-, 2D- and 3D engine. Also the <TAB> separated structures are vulnerable to mistakes, which results in messy input lists in the Statemachine. Read the rest of this entry »

Testingdays Performance Engine – Day 7

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Performance engine v02

P1010250.JPGToday at three we gave a presentation for a few students of the Theatre Education department, Evert Hogendoorn the head of DVTG and Sabine Dehne temporary head of the Actors department. Tracking seems to work stable but making connections through the Statemachine is not yet presentable. Surround sound and 2D engine do their job but Unity 3D and the adapted Miyu patch seems to crash about every 10 minutes! Read the rest of this entry »

Testingdays Performance Engine – Day 6

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Performance engine v02

StatemachineA traditional setback in the development process has happened. Connecting all the systems together shows some fundamental problems in the way they communicate. Sil has designed a custom protocol for sending and receiving data over UDP, we have named SIL.UDP. Every system communicates in two distinct steps; first it sends a INIT file explaining the amount and names of all the variables that will be sended, secondly it will start streaming these variables. The structure of this information uses <TAB> based separation for hierarchical ordering. We have discovered however that MaxMSP is becoming unstable as soon as the INIT or stream contains more than 256 characters. Workarounds in MaxMSP for this don’t seem to work. So we need to find a solution for this. Read the rest of this entry »

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