This study has formulated three questions concerning the context described above:

1) What is the influence of (current) interactive digital technology on the rehearsal phase of a theatre making process?

2) What attributes are essential for the design of an interface for interactive digital technology that is being used in the rehearsal phase of a theatre making process?

3) How do you design a system and interface for interactive technology that can actively participate and contribute to the rehearsal phase of a theatre making process?

Besides comparative literature study and analysis of several case-studies, a set of different projects have been started to create a practise based environment in which these questions can be studied and hypothesises applied. These projects all work with different aspects of the context as described in the context above. They can be summarized with the following description:

The immediate combining and merging of transitory physical and virtual space, objects and persona, with the aid of electronic and digital technology where the physical body plays a dominant role in the reciprocal influence and manipulation. For artistic purposes in an performative context.

In the analysis of these projects there will be three distinct area’s that will be looked at:

  1. The roles of the different disciplines
  2. The phasing of the making process
  3. The flexibility of the product (being the technology used and the design of its interface)

A mentioned in the introduction the study aims to work towards a blueprint, through several prototypes, that could serve as an example on how to approach the architecture of complex interactive digital technological systems when being designed for usage in making processes in the Performing Arts, especially for the rehearsal phase.