Testingdays Performance Engine – Day 10

Post by: Joris Weijdom Add comments
Performance engine v02

On Monday the 11th of may we gave a presentation to several DVTG students, Evert Hogendoorn and video artist Kaisu Koski. Having presented the first working prototype on friday we tried to push for extra features like being able to switch 230W power on and off with an programmable 4piece power-switch. Also we installed a Proximity sensor with an Arduino interface to give an alternative to optical tracking.

The presentation is a start of a six week project in which the students will use the Performance engine to create a theatrical piece that will be presented on the 25th of june.

The total presentation is about 30 minutes.We are working on a shorter and subtitled version!

The order of the presentation is:

  1. Introduction of research context and Performance engine
  2. Example of controlling Video and Audio with WII-mote
  3. Example of controlling Video and Surround Audio with color-tracking
  4. Example of using a Proximity sensor for controlling Video
  5. Example of using Reactivision ficeudal marker tracking with Unity 3D engine to control virtual 3D object
  6. Example of same technology controlling the virtual camera
  7. Example of same technology controlling scale and ‘time’
  8. Explanation of the general Performance engine setup
  9. Explanation of the Statemachine
  10. Giving the assignment to the students

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