Testingdays Performance Engine – Day 2

Post by: Joris Weijdom Add comments
Performance engine v02

P1010021_resize.jpgAll work-stations are installed and running. We made an inventariastion of things to do, mostly on the software level. We used the Perfromance engine VUE-map to have a clear idea which components still need te be developed.

The optical tracking module needs still a lot of work. Ferdy will get some help from Tim tomorrow. Next to colortracking we try to make use of IR leds. In theatre however there is a lot of Infrared light coming from the theatre lights. We have found IRleds with a very bright output and a wonderful 140 degrees emitting-range. Roderick V has soldered one of them to a AA-battery and simple on/off switch.

Sil is still working on the Statemachine. We finally come to the part where IN and OUTPUTS can be connected. The first type of connection he’s building is a simple 1 on 1 connection. This will enable us to hopefully do our first testing of connecting the different systems together.

Roderick G has finished the first version of interactive surround audio. Tomorrow we hope to test this within the space with 6 speakers and a simple optical position tracking.

Jan-Jaap is still working on the link between Unity and MAxMSP, he has problems getting all the 3D data stored in MaxMSP. But that seems to work now. We can call objects and manipulate them in 3D space. Next step is textures and animation…


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